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News and devlog

Sparks from
the anvil

What changed, what's next and why, in plain words. New builds land often.

October 2026
Fate & Ember
Alpha 0.34

Bait that runs out, fish that stack

Fishing got real. Every cast now uses up a piece of bait, and anything you catch lands in your pack in the same reply instead of a turn later. Carry ten of the same thing? Matching items now stack into one row on your sheet.

We also tidied the Game Master's voice: its private planning notes no longer slip into the story you read.

October 2026
Fate & Ember
Alpha 0.33

The Game Master's secret plan

The Game Master now plans before you arrive. Dungeons get a goal, a final challenge and real treasure. Odd details have a purpose. Story threads run in the background with hooks to pull you in. You only see what you've explored.

  • Maps inside places. Tunnels, dungeons, manors and towns get their own maps. The world map just shows the place.
  • Directions that mean something. "North of the mill" puts it north of the mill.
  • Custom skills. Fishing, Alchemy or anything you invent show under Skills with the right bonus, and you can roll them.
October 2026
Counter Forge
Test builds

Four choices, one gold border

The old "alternatives" list is gone. Counter Forge now shows four next buys: two tankier and two offensive, each with a main pick and a backup. The top recommendation gets a gold border, and every choice has a short reason.

When there's no good buy, like a full inventory with no upgrade available, it tells you that instead of inventing one.

Coming soon
Studio

Hello from Anvil Reign

Placeholder post The launch announcement: who we are, why Anvil Reign, and what's coming next for both games.